![]() More details on each of the pages (coming soon) There are six locations in Swords and Souls: the Arena, the Training Room, the Shop, your Home, the Museum and a Character Viewer (out in the forest, for some odd reason). From then on, you are free to make your own path. After a few sessions, Sir Scarow deems you ready, and you defeat the Moskito handily. Sir Scarow has a solution for that, however, and takes you back to the Training Room to practice your defense (and also to get some new armor from the shop). ![]() Disappointed, Sir Scarow takes you to train your swordsmanship in a rather decrepit looking room, then back to the Arena to show the mole who's boss.Īfter defeating the mole, you then face your next obstacle: defeating the King Moskito. only to have a humiliating defeat by a mole. Guided by an animate scarecrow called Sir Scarow, you test your skills in the Arena. The combat is a whole other beast, forcing you to stay on your toes with blocking and dodging being manual mechanics you activate as you see fit with special timings for bonuses.īit hypocritical, you describe a totally different game yet start off with "If you are wondering if this is a wholly new experience from the flash game, it's not." This Steam version is totally different overall.Your mission to become the greatest fighter in SoulTown. The minigames are much more interesting with ever increasing difficulty, and new things to adapt to within them. It is, however, a dramatically deeper version of the flash game. Originally posted by Jay Martin Chay Bartin Way:If you are wondering if this is a wholly new experience from the flash game, it's not. Take from that what you will as someone who loved the first game a lot. ![]() My only real gripe with the minigame training is there should've been something like the turbo mode from the first game that pops up sooner, to help things go along smoother.Įither way, I feel the game is a solid 7.5 or 8/10 in terms of overall quality, and it didn't overstay its welcome for me. Beat the main story in less than 10 hours as a solid gamer with a grasp on the minigames to reduce the grinding. I've beaten the game and gotten to the endless mode. This game isn't so much "an inspiration from the flash game", but "what if the flash game was a real game?". The combat is a whole other beast, forcing you to stay on your toes with blocking and dodging being manual mechanics you activate as you see fit with special timings for bonuses. ![]() If you are wondering if this is a wholly new experience from the flash game, it's not. Even high end materials are not that hard to get and use to build a better structure. Like Empyrion, you can farm a few rocks and build a simple structure. It only makes up for the lack of actual content. I am sure they see that as causing the player to spend more time in their game, but farming/grinding is not the fun part of a game. It takes forever to farm for materials to build a house. Only problem, most applied time is in mini training games that become boring and repetitious fast. I think the Dev is trying to cause the player to apply more time to this game because it is built for PC and he/she is asking a price. After training, it might get you passed a couple of battles, but then it is time to upgrade the training area and grind again. You hit a wall often in this game, having to go grind for 15 minutes to pass the next area. This game is mostly about grinding the training areas. The first game, I barely noticed the grind. The way the first game is made, is MUCH better than this one.
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